Table of Contents
- Objective and Success Metrics
- The Swift 6 Landscape
- Structured Concurrency: async/await, Task, TaskGroup
- Actor Isolation: Shared Mutable State (without over-actorizing)
- Ownership and Sendable: Value Types, Isolation, Intent
- SwiftUI and MainActor Boundaries
- Backpressure and Cancellation
- Networking Reliability: Retry, Timeout, Priority
- Performance Budgets and Instruments
- Storage: SwiftData/SQLite Patterns for Production
- Navigation and State: Router Patterns in SwiftUI
- Interop: Combine, AsyncStream, and Observable
- Background Work: Reliability in a Post-Fetch World
- Security and Privacy: Modern Defaults
- Implementation Checklist
- FAQs
Objective and Success Metrics
Build faster, safer, more reliable iOS/macOS apps using Swift 6’s concurrency and ownership model.
- Crash-free sessions: improve stability and reduce heisenbugs
- Performance: lower latency, fewer context switches, smoother UI
- Predictability: explicit boundaries, lifetimes, and cancellation
The Swift 6 Landscape
Swift 6 strengthens structured concurrency and compiler diagnostics:
- Stricter
Sendablechecks and improved isolation - Ownership semantics that reduce copies and clarify intent
- Runtime scheduling and standard library performance work
Structured Concurrency: async/await, Task, TaskGroup
Use async/await for straightforward flows; TaskGroup for aggregation and coordinated cancellation.
func loadDashboard(userID: String) async throws -> DashboardData {
try await withThrowingTaskGroup(of: Any.self) { group in
group.addTask { try await fetchProfile(userID) }
group.addTask { try await fetchStats(userID) }
group.addTask { try await fetchFeed(userID) }
var profile: Profile?
var stats: Stats?
var feed: [Item] = []
for try await result in group {
switch result {
case let p as Profile: profile = p
case let s as Stats: stats = s
case let f as [Item]: feed = f
default: break
}
}
guard let p = profile, let s = stats else { throw AppError.missingData }
return DashboardData(profile: p, stats: s, feed: feed)
}
}
Guidelines
- Keep groups shallow; prefer clarity over cleverness
- Propagate errors; don’t swallow and log later
- Prefer structured lifetimes; avoid
Task.detachedfor app logic
Actor Isolation: Shared Mutable State (without over-actorizing)
Actorize the mutable core — caches, session state, in-memory stores — and keep computation outside.
actor ImageCache {
private var store: [URL: Image] = [:]
func put(_ url: URL, image: Image) { store[url] = image }
func get(_ url: URL) -> Image? { store[url] }
nonisolated func estimateCount() -> Int { 0 }
}
Principles
- Isolate mutation; permit pure reads via
nonisolatedwhen safe - Avoid actorizing everything; measure throughput and latency
- Centralize cancellation in your pipeline
Ownership and Sendable: Value Types, Isolation, Intent
Sendable annotations and ownership semantics eliminate cross-thread mutation bugs.
struct Profile: Sendable { /* fields */ }
final class Session: @unchecked Sendable { /* document thread usage */ }
Rules
- Prefer structs for cross-task data
- Confine class mutation to actors or
MainActor - Reach for
@unchecked Sendableonly with explicit rules
SwiftUI and MainActor Boundaries
UI mutations belong on MainActor; async work does not.
@MainActor
final class DashboardViewModel: ObservableObject {
@Published private(set) var items: [Item] = []
@Published private(set) var isLoading = false
func refresh() {
isLoading = true
Task {
let fetched = try await fetchItems()
await MainActor.run { self.items = fetched; self.isLoading = false }
}
}
}
Backpressure and Cancellation
Unbounded fans burn battery and starve UI. Add gates and cancellations.
actor RequestGate {
private let maxConcurrent: Int
private var running = 0
private var waiters: [CheckedContinuation<Void, Never>] = []
init(maxConcurrent: Int = 6) { self.maxConcurrent = maxConcurrent }
func acquire() async {
if running < maxConcurrent { running += 1; return }
await withCheckedContinuation { cont in waiters.append(cont) }
}
func release() {
if let next = waiters.popLast() { next.resume() } else { running = max(0, running - 1) }
}
}
Checklist
- Link task lifetimes to view lifetimes
- Cancel on route changes; dedupe by ID
- Coalesce repeated requests
Networking Reliability: Retry, Timeout, Priority
Keep the network layer predictable.
struct RequestOptions { let priority: TaskPriority; let timeout: TimeInterval; let retries: Int }
func fetchJSON<T: Decodable>(from url: URL, options: RequestOptions = .init(priority: .medium, timeout: 15, retries: 2)) async throws -> T {
return try await withTimeout(seconds: options.timeout) {
try await retry(times: options.retries, jitter: 0.3) {
let (data, _) = try await URLSession.shared.data(from: url)
return try JSONDecoder().decode(T.self, from: data)
}
}
}
Performance Budgets and Instruments
Measure and enforce budgets.
- Concurrency caps per screen
- Memory caps (vector length, cache size)
- Energy caps (no long tasks on input)
- Instruments: Energy, Time Profiler, Allocations, Concurrency; signpost hot paths
import os.signpost
let log = OSLog(subsystem: "com.app", category: "perf")
let sp = OSSignposter(log: log)
func signposted<T>(_ name: StaticString, _ op: () async throws -> T) async rethrows -> T {
let s = sp.beginInterval(name); defer { sp.endInterval(name, s) }
return try await op()
}
Storage: SwiftData/SQLite Patterns for Production
- Plan migrations; don’t rely on magic
- Batch operations; avoid per-row loops
- Avoid N+1 queries; index and measure faulting
Navigation and State: Router Patterns in SwiftUI
- Central Router that owns navigation state
- Dependencies via Environment for testability
- Avoid global singletons that keep tasks alive
Interop: Combine, AsyncStream, and Observable
Bridge pragmatically; don’t rewrite happy code.
func combineToAsync<T>(_ publisher: some Publisher<T, Error>) -> AsyncThrowingStream<T, Error> {
AsyncThrowingStream { continuation in
let c = publisher.sink(receiveCompletion: { completion in
if case .failure(let e) = completion { continuation.finish(throwing: e) } else { continuation.finish() }
}, receiveValue: { value in continuation.yield(value) })
continuation.onTermination = { _ in c.cancel() }
}
}
Background Work: Reliability in a Post-Fetch World
- Idempotent, resumable tasks
- Short, progressive units; re-schedule if needed
- Checkpoints for long operations
Security and Privacy: Modern Defaults
- Passkeys first, passwords fallback
- DeviceCheck for abuse signals
- Private Relay-aware networking
Implementation Checklist
- [ ] Define budgets (concurrency, memory, energy)
- [ ] Actorize shared mutable state; keep computation outside
- [ ] Adopt async/await and TaskGroup for structured flows
- [ ] Implement RequestGate and cancellation patterns
- [ ] Predictable networking (retry, timeout, priority)
- [ ] Add signposts; profile with Instruments
- [ ] Plan storage migrations; batch writes
- [ ] Router-driven navigation; avoid global singletons
- [ ] Pragmatic interop: Combine ↔︎ AsyncStream; prefer Observable for new state
- [ ] Background reliability with checkpoints
FAQs
- Do I need to rewrite my app for Swift 6?
- No. Incrementally adopt structured concurrency and actors where it pays off.
- Should I actorize all classes?
- No. Isolate shared mutable state; keep pure computation outside actors.
- Is
Task.detachedbad?- Use it sparingly. Prefer structured lifetimes and cancellation with Task/TaskGroup.
- How do I fix flaky concurrency tests?
- Test actors and isolated state directly; avoid wall-clock sleeps; add hooks.
- What’s the fastest way to see performance problems?
- Instruments + signposts; measure before guessing.





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